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Projects

Projects

Have a look at Omnia’s versatile projects.
Displaying 73 - 84 of 134
  • The main goal of the project was to update the quality management system according to the legislation of VET reform.
    Leadership and Management
  • The aim of the project is to describe Omnia’s quality management system according to the new legislation for vocational education and training.
    Leadership and Management
  • The objective of the project is to develop a study unit for supporting students’ learning skills in VET. The work will be carried out by a big network of Finnish VET providers.
    Pedagogy
  • The aim of the training is to identify further educational pathways for participants after completing the training, as well as to recognize their own strengths and opportunities.
    Inclusion
  • The project aims at modernising education, activating and motivating students by making teaching and learning more interesting and effective by providing sets of clear guidelines, an open resource repository and extensive teaching material to implement educational technologies.
    Learning Enviroments
  • Two trainings were organized for young immigrants. Trainings offered transferable skills needed in further studies and working life.
    Multiculturalism
  • Two trainings organized for young immigrants. Trainings offer transferable skills needed in further studies and working life. Objectives are to prevent marginalization and enhance social sustainability.
    Guidance
  • The META-COIN project aims to identify the skills gap between training and future needs, to find out what meta-skills are needed in a diverse and multicultural work community, in encounters with both colleagues and customers.
    Internationality
  • Espoo general upper secondary school for adults developes digital studio where teachers and other staff can produce digital learning material.
    Digitalisation
  • The main objective of this project is to make an extensive skills-gap-analysis for European stakeholders in the fields of arts and crafts and develop artisan fields’ curriculum to better correspond needs of labor market, based on the skills-gap-analysis.
    Vocational competence
  • The project aimed at finding new learning methods by the use of VR, AR and AI solutions which support the interactive dialogue between learners and robots.
    Learning Enviroments
  • The goal of the OLO project is to develop guidance for students receiving special support and S2 support. Support is provided to teachers in identifying learning difficulties and support needs, and in strengthening guidance skills, promoting learning skills and personalization.
    Guidance