Project description
The project partners created a learning module for sustainability. It has two parts: workshop on sustainability based on gamification and a continuation that deepens learning. The concrete outcome was a “Circula” game. The workshop can be integrated in various vocational qualifications and in entrepreneurial education. Training for teachers was arranged in the end of the project.
Target groups
Students and teachers in vocational education and training
Duration of the project
01.11.2017–30.04.2019
Project manager at Omnia
Marja-Riitta Lygdman
Partners
Coordinator: Suomen ympäristöopisto Sykli
Partners: Omnia, Sakky and Junior Achievement Finland
Website
Funding
SITRA