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Recycling in VET

Project
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Project description

The project partners created a learning module for sustainability. It has two parts: workshop on sustainability based on gamification and a continuation that deepens learning. The concrete outcome was a “Circula” game. The workshop can be integrated in various vocational qualifications and in entrepreneurial education. Training for teachers was arranged in the end of the project.

Target groups

Students and teachers in vocational education and training

Duration of the project

01.11.2017–30.04.2019

Project manager at Omnia

Marja-Riitta Lygdman

Partners

Coordinator: Suomen ympäristöopisto Sykli
Partners: Omnia, Sakky and Junior Achievement Finland

Website

www.circula.fi

Funding

SITRA

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